Creating a Hatch Using Point Acquisition
You can define a hatch boundary by specifying points directly. For example, you may want to illustrate a pattern fill in a small section of a drawing, as shown in the following illustration.
You can define a hatch boundary by specifying points directly. For example, you may want to illustrate a pattern fill in a small section of a drawing, as shown in the following illustration.
This command is similar to Break command but the only difference is the way you cut the object. In Trim command the cutting edge is defined by other object. Objects that can be trimmed include arcs, circles, elliptical arcs, lines, open 2D and 3D polylines, rays, splines, floating viewports, regions, text, and xlines.
OSNAP is a abbreviation of object snap which specifies a snap point at an exact location on an object. You can use an object snap once in the middle of a command, or you can set running object snaps. Running object snap modes can be toggled on and off with the Osnap button on the [...]
The break command is used for splitting objects into two or multiple objects. For example, if you want to erase the middle portion of a line, you will use the break command. The command is similar to “erase” in a graphics editing software. You can erase any portion of an object like arcs, circles or [...]
I think I made the wrong title on this post because linetypes need not be created because its already made and there are already pre-made and standard linetypes and all you have to do is to load them and change the linetype of the object(e.g. lines, arcs, circles, polygons, polylines ) you have created. There [...]